using UnityEngine;
using System.Collections;

public class GUIEvent : MonoBehaviour {
	
	protected GUIButton button;
	
		/*EN LA CLASE EVENTO*/
		/*
		 * 
		 * 
		 * 
		 * Void OnClick(Vector3 pos){
		 * 	bla;
		 * }
		 * void OnDestroy(){
		 * 	button.OnClickCallback -= OnClick;
		 * }
		 * */
}
